Wanted to create a scene with very simple base geometry and outside of the larger pipes and fire escape, I think I succeed. I wasn't necessarily going for photorealism, I wanted to add pops of color here and there. I originally made use of IES on every light, but ended up just using it on two. Almost everything in here with exception of the larger pipes and fire escape are megascans assets, decals and textures. Rendered in UE4.