In this video we breakdown Lighting in Unreal Engine 5.5, specifically using lights as a compositional tool to create contours within your environments.
We also take a look at the new Megalights feature to break it down.
You can follow along by downloading this project, opening it in UE 5.2 and migrating it to UE 5.5 https://www.fab.com/listings/785da98f-3c56-4736-b898-826116d8f06f
Link to default UE LUT: https://dev.epicgames.com/documentation/en-us/unreal-engine/using-look-up-tables-for-color-grading-in-unreal-engine?application_version=5.1 (just scroll down, right click and save as. Follow instructions on documentation)
Link to Megalights Documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/megalights-in-unreal-engine
HDRI Resources:
https://www.2gacademy.net/resources
https://polyhaven.com/hdris
Discord Channel:
https://discord.gg/tu8FrW9R